References and people that I think are pretty

wannabeanimator:

Walt Disney Animation Studios has just announced the 2012 eight-week Summer Intern Program for Story Artists (and many other creative positions such as 2D and CG Animators, Look Development Artists, Modelers, Riggers, etc). Disney Animation Studios interns have the unique opportunity to work directly with a Disney mentor to explore all aspects of art, storytelling, and filmmaking.

The 2012 Summer Intern program will be held at Disney’s Burbank, CA studio starting June 18, 2012.

Portfolios demonstrated skills should include:

  • Strong gestural draftsmanship, the ability to draw very loosely and roughly yet with clarity in character appeal and acting
  • Strong understanding of cinematography and narrative staging with visually clear shot flow applied throughout work
  • Versatile range of character-driven story sequences preferred. Showcase through a variety of genres and conveyed emotion including:
  • Comedic to action
  • Romantic to suspense
  • Dramatic to Musicals
  • Sequences do not need to be a full film in length but should have a clear beginning, middle, and end
  • Strong understanding of acting and entertainment value
  • Life Drawings required
  • Sketchbook samples, animal zoo drawings required
  • Character moments helpful
  • Caricatures helpful

(via storyboardsecrets)

i-might-rap-like-an-english-chap:

whenigrowupiwannabeadonut:

or Yet Another Resources Masterpost64 texture makers

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and if you need ALL the photoshop resources, I recommend fuckingphotoshop


WHOOP THANKS FOR THIS!

that70srpc:

I find that, when writing bios, it’s really helpful to look at a list or a chart like the one above. Picking two or three traits from each chart and building a character based around them will give you a really interesting bio, because they will serve as a reminder that characters need depth and dimension.

Independent and clever.

VS.

Independent, clever, pretentious, and stubborn.

The first combination doesn’t come with any flaws, whereas the second will provide a more dynamic character.

longstairs:

tutorialsforartists:

I just went back through over 900 liked posts and dug out all the art tutorials so i can keep track of them. I guess this might be helpful to some of you guys, so here you go.

Here we go then!

Freeware

Alchemy - this is a really fun program….

carmidoll:

Sølve Sundsbø

miyuli:

I’m always leaving out feet because I really suck at drawing feet and shoes… So here some studies.

The Black Death Plague Doctor:

A plague doctor was a special medical physician who saw those who had the Bubonic Plague. In the seventeenth and eighteenth centuries, some doctors wore a beak-like mask which was filled with aromatic items. The masks were designed to protect them from putrid air, which (according to the miasmatic theory of disease) was seen as the cause of infection. The protective suit consisted of a heavy fabric overcoat that was waxed. A wooden cane pointer was used to help examine the patient without touching.


Button – Also known as a pommel nut, pommel bolt, capstan rivet, or tang nut. In some swords, the button is screwed on to the end of the tang to hold the grip on.
Pommel – The counter-weight at the end of the grip.
Grip – Handle
Tang – The hidden part of the blade which the grip is mounted to.
Shoulder – The corner portion where the tang and the blade meet.
Guard – A blanket term for all the parts that protect the hand.
Quillon – Extended portions of the guard.
Écusson – or quillon block. The metal center where the quillons meet and all parts of the guard attach to.
Ricasso – Unsharpened portion of the blade which extends from the grip to the end of the guard.

Button – Also known as a pommel nut, pommel bolt, capstan rivet, or tang nut. In some swords, the button is screwed on to the end of the tang to hold the grip on.

Pommel – The counter-weight at the end of the grip.

Grip – Handle

Tang – The hidden part of the blade which the grip is mounted to.

Shoulder – The corner portion where the tang and the blade meet.

Guard – A blanket term for all the parts that protect the hand.

Quillon – Extended portions of the guard.

Écusson – or quillon block. The metal center where the quillons meet and all parts of the guard attach to.

Ricasso – Unsharpened portion of the blade which extends from the grip to the end of the guard.

elixiroverdose:

wannabeanimator:

Requested by chenipan - Movement & Dynamics

It’s all about that line of action! Dynamics Tutorial Gesture Drawing Lesson

YES, YES AND YES!~

makes all the difference <3